![]() ![]() ![]() Players could also use too many missiles in one encounter and run out of ammo during a more important fight, or they might lose a crewmate whose expertise in piloting makes the craft less likely to dodge hits. If a ship is built with missile-based weapons in mind, that may help with random events to break up rubble but offer no good choices in the face of a precision endeavor. ![]() That was the biggest takeaway for me after the first read-through of Star Trek Shipyards: Starfleet Ships. Much of the difficulty in FTL's design ties back to how each small decision has unseen repercussions. Star Trek: Resurgence, a story-driven game for Xbox, PlayStation & PC, coming in 2022. The upcoming Star Trek game should also emphasize how micro-decisions over the course of its story affect what players are able to accomplish. Resurgence stars First Officer Jara Rydek and Engineering Crewperson Carter Diaz as they are stationed on the U.S.S. ![]() The game's announcement post on Star Trek's website says it will tell an original story about two principal leads solving a mystery that threatens to plunge alien civilizations into war, and Dramatic Labs founder Kevin Bruner promises "significant choices and decisions will affect the entire narrative." Many games offer false choices, in which two branching paths might lead to the same outcome, and Resurgence should try its best to not fall into this trap. You can hear why.It's unclear how much of an effect players will have on the story of Star Trek: Resurgence. Martin told me the team had "hundreds" of auditions and the actor who got the part (who Dramatic Labs will announce later) was "head and shoulders" above everyone else. The first thing you’ll likely notice about everyone’s favorite Vulcan is how uncannily he sounds like Leonard Nimoy. Meanwhile, another section of the game I saw put you in control of Resurgence’s other playable character, Commander Jara Rydek, during a briefing not just with senior staff, but with Ambassador Spock himself. (Naturally, he begins by being as annoyed with you as a Vulcan can get for being “almost” late to your shift.) Spock’s Resolute-tion Commander Chovak summons you, as Carter Diaz, along with your friend and lower-deck colleague Edsilar, down to suit up in order to walk out on the hull and investigate the bizarre space anomaly the ship finds itself adjacent to. Star Trek: Resurgence is getting a comic book, and Star Trek. Bruner told me that the physically biggest sections of the game are where you're on alien worlds and in alien ships, so you won’t be confined to your Starfleet vessel the entire game. The extended Star Trek universe will be growing in coming months, with the announcement of new tie-ins to upcoming video games. Star Trek Resurgence could be the first game to actually feel like Star Trek-EGM 'Star Trek: Resurgence is the first Trek anything to capture the spirit of the '90s shows in a long, long time.'-PC Gamer Star Trek: Resurgenceis perhaps the first Trek videogame that manages to recapture the sounds, the feel, and the looks of ’90s. Resolute starship your two playable characters call home. It's a non-episodic dialogue-driven game set in the post-Star Trek: Nemesis era of The Next Generation, and throughout your adventure, you'll make your way to, of course, strange new worlds. The team tells me that many areas of the ship are being modeled for the player to roam when there are scenes set there, from the bridge to engineering to the shuttle bay and many others. Star Trek: Resurgence is the upcoming narrative adventure from the team of ex-Telltale developers at Dramatic Labs. With Star Trek: Resurgence slated to release sometime this. But as for that narrative itself, there is yet another key difference between what Dramatic Labs is doing with Resurgence and what the Telltale teams did with their games: offering the player more exploratory freedom. There’s nothing Star Trek fans love more than diving into a fresh story to discover what new mysteries lay within its rich universe. ![]()
0 Comments
Leave a Reply. |